FULL-STACK SOFTWARE ENGINEER
ELIJAH
VINING
I've built hardware-integrated systems, data-driven web applications, and a real-time game in Unity.
04 DISCIPLINES
Game Development selected. RunRivals.
EXPERIENCE
Software built for the
real world.
Multicraft International
Systems Development Engineer
Building software across the factory floor—from operator-facing embedded software to the live data systems and applications that make manufacturing performance visible.
- Redesigned Django interfaces to turn live manufacturing data into clearer, more actionable views.
- Integrated an AI data assistant that translates natural-language questions into SQL and visual results.
- Developed badge-scanning workflows that connect operator activity with automated efficiency and labor metrics.
- Programmed Arduino wire harness testers and label-printing systems that publish production results through MQTT.
- Supported automation programming for a solenoid plug assembly machine with LabVIEW.
Multicraft International
Software Engineer Intern
Created the data foundation and reporting tools that connected production equipment to a searchable, useful web experience.
- Designed a MySQL database for production data and built Python ingestion services for MQTT machine messages.
- Developed a Django application to calculate and display live production metrics.
- Built reports for efficiency, pass/fail counts, and failure trends across parts, families, and time ranges.
- Delivered live dashboards and historical views that improved visibility and shortened troubleshooting.
FEATURED PROJECT
Walking and Running
is now a fun game.
Co-Creator & Developer
RunRivals
A fitness mobile game that turns real-world steps into the energy you need to make progress in the game.
- Designed systems for progression, cosmetics, rewards, and competitive play.
- Built core mechanics and interface systems in Unity and C#.
- Led product planning, iteration, and deployment strategy for a live consumer application.

CAPABILITIES
One toolkit.
Many environments.
Comfortable moving across the stack—and across the boundary between software and the physical world.
Product software
Interfaces and services built around real operational needs.
Embedded & automation
Software integrated with hardware on the floor.
Data systems
Pipelines, storage, analysis, and decision-ready reporting.
Game development
Responsive systems that make getting active more fun.
ABOUT
A little bit.
About me.
I'm someone who is always looking to learn, improve, and try new things in pursuit of being the best version of myself I can be.
That mindset has driven me my whole life. In high school it allowed me to get the act score and grades I needed for a full ride scholarship to college. In college it allowed me to complete my degree Summa Cum Laude and to get a software engineering internship for each summer. After college it allowed me to become a full-time engineer, and to create my own video game. I will always strive to get the most out of myself, and I am excited to see where that will take me next.
Mississippi State University
Bachelor of Science in Computer Science